Guess I started this topic just to say how impressed I am with the latest video! The bodies in the rings look super fab, and the ice giant planet looks amazing! At first I was a little skeptical of some of the details, like the 40000km figure given for distance, but after checking wikipedia it turns out this is well within the Roche limit of Uranus and Neptune, and in fact is about the same distance as Uranus's epsilon ring, the brightest of its rings! I was also surprised to find out Uranus's rings contain few tiny particles (unlike Saturn's rings which are saturated in them) instead most of the bodies are between .2 and 20m, completely consistent with the video! A little fun fact: at this distance your orbital speed is about 12km/s given the planet has a mass equal to Uranus. My one complaint is that the stars are still too bright for being on the day side of the planet.
Also one question, how are you going to navigate around? At the distances implied by having a MMU with .5km/s delta vee, orbital mechanics becomes non-trivial for close rendezvous. Not to mention how without station keeping, things will gradually drift apart. It would be useful if (like in KSP) you could set a target, and then maybe it could show you your relative velocity vector on the skybox or map. I for one simply LOVE the NavHud mod for KSP, and it would be cool to see something like it implemented for the Torchships.
Awesome screenie
Navhud mod
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"Learn the rules like a professional, so you can break them like an artist." - Pablo Picasso
I am still working on a 'washout' effect for the stars when you are in direct sunlight, I may have to fake it - basically have a measure of how much light is falling on the camera viewpoint and scale the fade in the background stars to match it. Might not be for several releases yet.
The nav is what I'm working on next, I used a scheme in the original Torchships (god mode) that showed your velocity vector plus if you fired a thruster another line showed you the cumulative effects of the thrust over time, both projected in the HUD - and the same for the selected target- that seemed to work pretty well but may need some modification for the first person view. I will also take a look at the NavHud mod for KSP.
Hey thanks for quick reply, sad that the forums aren't very busy yet D: Anyway I can't wait for the first early access release (this month?), trying to get my parents to spend the 25 bucks! Haha
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"Learn the rules like a professional, so you can break them like an artist." - Pablo Picasso