So what, if anything, is being done to get this game some exposure? The kick starter had done decent activity, are you avoiding a lot of exposure because of the slowed down development cycle? If not, where would be good places to place this? Mainly because this looks like it's going to be a blast and I'd like the game to succeed
Thanks - I actually have been thinking a lot about the publicity - I have two good friends who do pr/marketing for a living and I'm in discussions with them about a campaign for TorchShips. Will probably look at kicking it off when I'm happy with the demo version, that will probably be closer to the end of this year.